Wednesday 2 June 2010

Landscapes and Light

Archaeologists often rely on lighting effects, particularly low winter sunlight, to reveal subtle aspects of landscape. The animated sequence below uses CryEngine2 to visualise lighting from dawn to dusk on a winter day from an elevated view of the earthworks of West Burton DMV.



The West Burton terrain model is based on 1m resolution airborne lidar, filtered to remove vegetation and buildings. While this is hardly a ground-breaking use of computer game software for visualisation, it does highlight the potential for game engines to tangentially address some more traditional archaeological concerns.