Wednesday 1 September 2010

CryEngine Anaglyph 3D

Anaglyph 3D in CryEngine 1 has proven surprisingly difficult to master.  The images below use the same technique as for CityScape (manual panning between captures and Takashi Sekitani's AnaMaker to generate the 3D images from two stills).  Getting the separation between images right is (obviously) crucial for producing a good stereo effect and simple trial and error is problematic.  Time to experiment with cameras in CryEngine.





Although imperfect, I do quite like these images, particularly the final one of Laxton castle looming in the virtual mist.  I wonder if access to a (simulated) third dimension increases the evocative power of the images to render landscape accessible?