Back to Laxton tonight, wearing a by now slightly unfamilar hat, to talk to the Laxton History Group about the past excavation and survey work in the village and castle.
I can't resist including one of the CryEngine visualizations of the castle survey in the presentation, and have settled for that produced in CE2:
It strikes me how different the same basic data looks in CryEngine 1:
Nothing deep here, but it strikes me as how CE1 has something of a cartoonish, fantastical feel about it. Now we may deride that as lack of photo-realism, something that undermines the authenticity of the visualization, and if we did we might have a point. But there's also something attractive about this, rather like naive art, the studied lack of realism invites a different kind of engagement and reject criticism for not looking real enough. This might just be my liking for the speed and simplicity of CE1 speaking, but if game based rendering of landscape is about more than simply realism (and I believe it is) then maybe naivety and a simple pallet have something to offer.