Talking about using airborne lidar in landscape archaeology I think I spent too long dwelling on the relatively mundane choices of data visualization techniques and how they enhance our ability to identify and interpret archaeological information in lidar elevation models. But beyond traditional visualization is the enticing world of game-based immersive visualization of those same data, a better way to engage with the density and complexity of high-volume survey data. I was pleased that suggesting this approach went down well with a general non academic audience who (I'm sue I will be forgiven) were on the whole somewhat older than the usual conference audience. To me this seems hopeful proof that the concept of community digital heritage has some currency and that computer-based visualization is neither too esoteric nor too divorced from the common currency of community archaeology to find a place.