Dan Pinchbeck's Dear Esther, the seminal Half-Life 2 Mod funded by the AHRC has taken new life in this wonderful remodelling, undertaken in collaboration with Robert Briscoe at LittleLostPoly
The outstanding quality of the visual ascetics, narrative, music and voice acting of this superb little game cannot be emphasized enough, this is engrossing, though-provoking and moving interactive fiction at its best. What I really want to draw attention to and praise however is the sheer visual quality of the natural landscapes as modelling by Robert Briscoe, all the more astounding as this is accomplished in Value's Source, which while an accomplished engine isn't an obvious choice for natural landscapes (step up CryENGINE here). Briscoe's work is outstanding, technically amazing, scraping every last once of power from Source by stripping away all but the essential functions for this very low-key game. What most impressed me is the sheer ascetic popwer of the landscapes, particularly the outside spaces and uplands, and the tangible sense of place this embodies. This hypereal landscape takes on a salty, wind-swept solidity that is quite overwhelming at times. I cannot praise this game enough. If you haven't already, get it now.