A final version of the Redhill visualisation completed in CryEngine. Better in the end than I anticipated, but still problematic, particularly in terms of placing digital vegetation to mirror the real-world, which becomes crucial when local vegetation can radically alter mid-range views and visibility.
8-bit CryEngine texture mask derived from a colour air-photograph co-registered with the terrain model in ArcGIS |
I think based on these results, and the development of a fairly robust and rapid workflow from GIS to CryEngine I'd be confident to use CryEngine to take on more ambitious GIS derived visualisations, particularly where good quality asset models already exist.