Showing posts with label Lighting. Show all posts
Showing posts with label Lighting. Show all posts

Wednesday, 2 June 2010

Landscapes and Light

Archaeologists often rely on lighting effects, particularly low winter sunlight, to reveal subtle aspects of landscape. The animated sequence below uses CryEngine2 to visualise lighting from dawn to dusk on a winter day from an elevated view of the earthworks of West Burton DMV.



The West Burton terrain model is based on 1m resolution airborne lidar, filtered to remove vegetation and buildings. While this is hardly a ground-breaking use of computer game software for visualisation, it does highlight the potential for game engines to tangentially address some more traditional archaeological concerns.

Sunday, 30 May 2010

Dynamic Lighting

One of the things I particularly like about CryEngine 2 is its implementation of dynamic lighting, great for seeing the effects of changing sunlight on the landscape.


This simple video sequence shows a static view of Laxton Castle from sunrise to sunset, compressing a day into 90 seconds.  True, not much happens but the lighting effects at dawn and dusk are great and there is considerable potential for exploring interplay of light and landscape further.