Showing posts with label CryEngine 3. Show all posts
Showing posts with label CryEngine 3. Show all posts

Thursday, 26 May 2011

CryENGINE 3

Very excited by the arrival of our new Educational License for the CryENGINE 3 SDK from CryTek.


Some work to do in setting up a license server for our research community here at Birmingham, but personally I'm looking forward to exploring the incredible potential of this software for landscape rendering, and the technical potential of outputting standalone content for web deployment and stereoscopic 3D - particularly on our Mechdyne  PowerWall.

Friday, 29 April 2011

CryENGINE 3 in Universities

Thanks to Lawrence Shaw for pointing out CryTek's recent press announcement celebrating the great academic uptake of CryEngine.



CryENGINE 3 - Great News

Great news for all CryENGINE fans (of which I count myself one) as CryTek announce the imminent release of a free Crysis 2 editor and CryENGINE 3 SDK.  The announcement was made by CryTek CEO Cevat Yerlion the CryMODForum.


Full text of this exciting development here and below


Be Free... Be Creative... Be the Developer

An open letter to the Crytek Modding Community.

Hello to all of you.
Here at Crytek we value our community, and we love what you do with our engine. In recent times our focus has been heavily on the development of Crysis 2, however our modding community has been, and remains, very important to us.

So, I wanted to tell you about our plans for supporting you in the future with some really exciting news, which I want to share with you now. Modding with the most powerful game engine is coming back!
We want to see what you guys can do with CryENGINE 3 and we hope we'll be as amazed with the things you create as we have been over the past few years. This time around, we're going to do things in a different way - offering you the right tools to achieve your vision.

First of all, we will be launching an Editor for Crysis 2 early in summer. This will allow you to build new maps, items and more custom content for Crysis 2. For teams looking for even more creative freedom, we have another option: The free CRYENGINE SDK.
Be Free

In August 2011 we will be launching a free CryENGINE SDK. If you want to use it for fun, like all our previous MOD SDKs it will be completely free of charge, to anyone who wants to play with it! You just register, download the SDK with a personalized license key and you're good to go!
Be Creative

We'll be giving you access to the latest, greatest version of CryENGINE 3 - the same engine we use internally, the same engine we give to our licensees, the same engine that powers Crysis 2.

This will be a complete version of our engine, including C++ code access, our content exporters (including our LiveCreate real-time pipeline), shader code, game sample code from Crysis 2, script samples, new improved Flowgraph and a whole host of great asset examples, which will allow teams to build complete games from scratch for PC.
Be The Developer

With all this power in your hands - we know you're going to do some amazing things with the engine, so we're working out how best to support you.

We'll also be sharing our documentation with you, which is written by the developers of the engine, and we'll be giving you a new and improved crymod.com. We'll update the Free CryENGINE SDK regularly, to make sure you have access to all the advances we make to CryENGINE 3.

If you want to use it to make a game to launch commercially, we'd like to help you with that. If you want to take your product down a traditional commercial route, we will offer an innovative low cost licensing model if you want to release your game digitally.

If you're looking to use CryENGINE for non-gaming purposes, we'll have a per-seat business model for the engine - please enquire at mycryengine.com for further details.

So to go over the details again:
Our next release will be the Crysis 2 Editor, this is for those of you who want to create content for Crysis 2. In August 2011, we will launch our Free CryENGINE SDK for all of you who want to create totally new content on CryENGINE 3. If you just want to make fun, free projects, you can do that free of charge. If you want to try and commercialise your game, we'll be here to help you with that.

I truly value the contribution you have all made to our company and I hope we can continue giving back to you in future.

All the best,

Cevat Yerli

CEO & President of Crytek


Thursday, 26 August 2010

And Another Thing...Cinematic Pretensions in Crysis 2

While on the subject if games as art the trailer for Crytek's much anticipated Crisis 2, engineered in the incomparable CryENGINE 3 was created in the game engine and the cinematic pretensions are obvious, with visual nods to news footage of the aftermath of 9/11 and most obviously to Matt Reeve's Cloverfield, itself leaning heavily on post 9/11 iconography, and also to Spielberg's wonderfully chilling realisation of HG Wells' the War of the Worlds.  There are some references to past games as well, the in helicopter scenes are drawn directly from the opening of Half Life Opposing Force.  Anyway, I like this trailer a lot, although the in game footage, from Crytek's website, is less exciting, focusing as it does in endless urban mayhem, somehow the beauty of the lush landscapes of FarCry and Crisis are lost.