Saturday, 9 June 2012

What's Up SketchUp

Google have quietly parted company with their SketchUp product to Navigation company Trimble, best known for their range of navigation and survey grade GPS hardware. Now this raises all sorts of interesting questions. What are Google up to parting with a significant piece of the jigsaw that is the Google Earth hegemony?  What are Trimble up to, not noted for their consumer grade or navigation GPS, with a corresponding requirement for 3D urban environments, why are they interested in SketchUp and what market are they aiming to break in to?

The sale of SketchUp has some interesting implications for users.  For the time being, at least, Trimble have committed to honoring the free basic version of SketchUp and educational licensing, while obviously promoting the premium Pro version.  More interesting are the implications for 3D Warehouse contributors as Trimble have acquired, along with SketchUp, the assigned rights to the Warehouse.  Now this is interesting.  Google are a company that pride themselves on making money without being evil and their support of the free product, educational and philanthropic funding and general goodness is manifold (although let's not be naive here, they get up to some less shiny stuff too).  Trimble among their portfolio of products include a substantial defense element.  Now, how do you feel about your carefully crafted 3D models working alongside an unmanned drone, say circling silently over the streets of Gaza or the West Bank...Just asking.  Warehouse users have a limited period to op out of licensing their models to Trimble before its a done deal.

Wednesday, 6 June 2012

Mountains of Data

Enjoying the work of Edinburgh based Dutch artist Eddy Van Mourik, seen on his blogs Field and Mountains of Data.


Eddy qualified from the Edinburgh College of Arts with a degree mixing visual arts, landscape architecture and the earth sciences (nice!).  As well as working in game engines his present work involves an inciting blend of digital representation and the real world, I particularly like the reverse engineering of digital data into tangible real world art in pieces like NT 251732 (above).  I find the idea of mixing real and digital exciting (in all its forms) and this sort of reversal of the augmented reality paradigm is a fresh approach with some challenging perspectives on both.

Monday, 9 April 2012

Dear Esther

Dan Pinchbeck's Dear Esther, the seminal Half-Life 2 Mod funded by the AHRC has taken new life in this wonderful remodelling, undertaken in collaboration with Robert Briscoe at LittleLostPoly


The outstanding quality of the visual ascetics, narrative, music and voice acting of this superb little game cannot be emphasized enough, this is engrossing, though-provoking and moving interactive fiction at its best.  What I really want to draw attention to and praise however is the sheer visual quality of the natural landscapes as modelling by Robert Briscoe, all the more astounding as this is accomplished in Value's Source, which while an accomplished engine isn't an obvious choice for natural landscapes (step up CryENGINE here).  Briscoe's work is outstanding, technically amazing, scraping every last once of power from Source by stripping away all but the essential functions for this very low-key game.  What most impressed me is the sheer ascetic popwer of the landscapes, particularly the outside spaces and uplands, and the tangible sense of place this embodies.  This hypereal landscape takes on a salty, wind-swept solidity that is quite overwhelming at times.  I cannot praise this game enough.  If you haven't already, get it now.

Thursday, 5 April 2012

Photosynth on the iPhone

Microsoft Research are doing some pretty sexy things with visualization at the moment.  I've greatly enjoyed their Image Composite Editor (ICE, now at version 1.4.4) and already extolled the virtues of Photosynth for creating panoramic images from sequences of game rendered stills.  Trawling through the iOS App Store on my iPhone I was intrigued to discover an iOS version of Photosynth.  This neat little App turns my iPhone into a significantly useful handheld panorama creator, limited only by the relatively low resolution of the iPhone's camera (well on my ageing 3GS anyway). The end results can be uploaded to Photosynth.net for sharing.   I think the combination of iOS and Photosynth make a very capable device for capturing landscape and building panoramas.  Here, by way of example a bit of playing at Whitby Abbey.  I really like the ability to grab panoramas at will, in any circumstance that I can lay my hands on my iPhone, I can see lots of uses for this new toy - now, how can I lay my hands on a new generation iPad...