Monday, 9 April 2012

Dear Esther

Dan Pinchbeck's Dear Esther, the seminal Half-Life 2 Mod funded by the AHRC has taken new life in this wonderful remodelling, undertaken in collaboration with Robert Briscoe at LittleLostPoly


The outstanding quality of the visual ascetics, narrative, music and voice acting of this superb little game cannot be emphasized enough, this is engrossing, though-provoking and moving interactive fiction at its best.  What I really want to draw attention to and praise however is the sheer visual quality of the natural landscapes as modelling by Robert Briscoe, all the more astounding as this is accomplished in Value's Source, which while an accomplished engine isn't an obvious choice for natural landscapes (step up CryENGINE here).  Briscoe's work is outstanding, technically amazing, scraping every last once of power from Source by stripping away all but the essential functions for this very low-key game.  What most impressed me is the sheer ascetic popwer of the landscapes, particularly the outside spaces and uplands, and the tangible sense of place this embodies.  This hypereal landscape takes on a salty, wind-swept solidity that is quite overwhelming at times.  I cannot praise this game enough.  If you haven't already, get it now.

Thursday, 5 April 2012

Photosynth on the iPhone

Microsoft Research are doing some pretty sexy things with visualization at the moment.  I've greatly enjoyed their Image Composite Editor (ICE, now at version 1.4.4) and already extolled the virtues of Photosynth for creating panoramic images from sequences of game rendered stills.  Trawling through the iOS App Store on my iPhone I was intrigued to discover an iOS version of Photosynth.  This neat little App turns my iPhone into a significantly useful handheld panorama creator, limited only by the relatively low resolution of the iPhone's camera (well on my ageing 3GS anyway). The end results can be uploaded to Photosynth.net for sharing.   I think the combination of iOS and Photosynth make a very capable device for capturing landscape and building panoramas.  Here, by way of example a bit of playing at Whitby Abbey.  I really like the ability to grab panoramas at will, in any circumstance that I can lay my hands on my iPhone, I can see lots of uses for this new toy - now, how can I lay my hands on a new generation iPad...

Sunday, 25 March 2012

AgiSoft PhotoScan

I'm impressed by this piece of work by former Birmingham Landscape Archaeology and GIS master's student Lawrence Shaw demonstrating the archaeological use of AgiSoft's PhotoScan photographic modelling software.  This nice demonstration of the software is of rock art found at Al Jassasiyah, Qatar and is compiled from eight different photographs taken from a pole.  OK, not landscape, but I'm very impressed by the fidelity of the model.  PhotoScan can output models derived from appropriate photographs in a variety of 3D object formats as well as those suitable for  digital elevation models.  I for one will be downloading the demo version to take it for a run, maybe at a bit of appropriate landscape, as well as the more usual objects and structures.

Lumion 3D

I've recently stumbled upon Lumion 3D visualization software, courtesy of the Digital Urban blog.  The free version of Lumion produces stunning output and can import greyscale heightmaps (from ArcGIS) and building and object models in collada format, exported from SketchUp. Output is in the form of high quality still images or rendered movies, the free version of the software adds a watermark in the top left corner. 


Above is a great example of the results achievable with the free version, this movie won the 2011 Lumion competition gaining a prize of $I0000 and a free copy of the software.  I have yet to see an easier to use piece of visualization software and I recommend immediate download and playing in time for the 2012 competition!