Friday, 13 August 2010

Strange Visions

More strange visions, this time panoramas of Stonehenge assembled in CityScape (top) and CryENGINE (below).  These strange mournful visions of the stones are quite beguiling.

For comparison, here below, a real photographic panorama of the stones, courtesy of the BBC.


I'm quite taken with the idea of using game engines to create artistic renderings of landscape, extending into the impressionistic, even the surreal.  Why should we be chained to photorealism by the intense graphical renderings of modern games. More experimentation, less realism...

Friday, 6 August 2010

British Archaeology

The Vista team have a feature article on landscape visualisation using computer games in the latest edition of British Archaeology.  Head down to the newsagents and order yours now...

Thursday, 5 August 2010

Documenting Current Spaces: Robert Overweg

I came across the blog of digital artist Robert Overweg and couldn't resist adding a link to it here.  He says of himself "Robert Overweg is a photographer in the virtual world, he sees the worlds of (first and third person shooter) games as the new public spaces of contemporary society and as a direct extension of the physical world."  His haunting "photographs" are a fantastic response to the fidelity and depth of modern games.  I love this.

Monday, 2 August 2010

Playing with Perception: Time-lapse Movies

I've greatly admired the urban time-laspe movies regularly posted by Andrew Hudson-Smith on his DigitalUrban blog.  There is something about the contrasting sense of stillness in the fixed landscape features and movement (people, buildings, the sky) that reveals something more than a simple static photograph.  So what about an entirely virtual timelapse movie? A recent post on DigitalUrban 15 Days in Liberty City showed the way, so here by way of shameless imitation is my own virtual timelapse, Stonehenge: Just in Time.




Modelled in CityScape by PixelActive, with video capture using the free CamStudio.  It took a little fiddling with settings in both CityScape and CamStudio to make this work, but it seems to have done the trick.